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ODDWORLD: Abe's Exoddus

Released: 1998

Published by GT Interactive

Platforms: Playstation, Microsoft Windows

My Role: Production Designer

Abe's Exoddus was the sequel to the very successful Abe's Oddysee.  While working closely with Lorne Lanning, my main responsibilities included developing new and unseen portions of Abe's world, building up and training abrand new concept department, working closely with the art team, working with the cinematics group on all the cinematics, and ensuring the companies highest art standards were met across all departments.

On this page you'll see some of the concept and development sketches that we commonly produced in developing the art direction of the game.