THE BOURNE CONSPIRACY
Publisher: Sierra/ Activision
Platforms: Sony Playstation 3, Microsoft Xbox360
My Role: Creative Visual Director
The Bourne Conspiracy was High Moon Studios first licensed game, first 3rd person action game, and was developed on an early version of Unreal Engine 3.
This being an already popular cinematic license, my responsibilities were focused more on replicating the visual style of the films with our new game engine, as well as expanding on the cinematic universe and making new never before portions of our game seamlessly fit and make sense with the film.
We broke down and replicated director Doug Liman's visual style, color and lighting from the first film. A lot of effort was put in by the concept team, 3D artists and cinematics team to replicate the very specific visual mood and lighting signature of the film.